BEIJING, June 17 -- When Li Yamei visited the
Synthetic Times, the new media art exhibition occupying nine exhibition halls in
the National Art Museum of China this week, it felt to her like entering a
sci-fi world previously only encountered in movies and online games.
"It's great fun strolling through the museum and
literally meeting the exhibits. I was really impressed with the
incongruous-looking walking robot, talking prosthetic head, interactive videos
and the airship that attacks visitors in dark clothing," says Li, from Shenyang,
northeastern Liaoning province.
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Vortex, LED installation by German
artist Christoph Hildebrand.(Photo Source: China Daily) Photo
Gallery>>> |
To
Chen Mo, a media art major from Beijing, the exhibition "is definitely an
eye-opener".
She was struck by the imaginative imagery of Yves
Netzhammer's multimedia installation Subjectivasation of Repetition, and by
Jeffrey Huang's Newscocoons - a fascinating computer-controlled simulacrum of
inflatable furniture feeding on news. She was also impressed by Chinese artist
Xu Bing's Book from the Ground, a chat room operating on pictographs and
emotional icons rather than words.
Li and Chen are among the thousands who have visited
the Synthetic Times Exhibition.
Various small-scale new media art exhibitions have
been held in Beijing and Shanghai over the past few years.
The Shanghai eArts Festival, featuring new media art
works, is slated for October, according to local media.
"But Synthetic Times is by far the most inspirational
so far, as regards scale and content," Chen says.
"Each day, more than 3,000 visitors spend hours
trying their hand at various media works, mostly interactive and
participational," says museum dean Fan Di'an, adding that the exhibition is the
largest ever held in any public museum.
The exhibition is one of several key Cultural Olympic
events running until early July. It encompasses some 40 works by over 100
established and emerging new media artists from 30 countries and regions.
"This exhibition gives the general audience a
concrete idea of what new media art means, and also brings them surprises and
fun."
Arranged around the four distinct yet interrelated
themes - Beyond Body, Emotive Digital, Recombinant Reality and Here, There and
Everywhere, the exhibition addresses such issues as human identity; the
relationship between man and technology; and art and technology in the new
century, says Zhang Ga, a respected new media researcher and curator of the
mammoth exhibition.
In the Beyond Body category is an interactive
installation by Chinese artist Du Zhenjun, which confronts visitors with the
ultimately macabre scenario.
It consists of a large screen to which half a table
is affixed, projecting the ethos of an anatomy class. Eight doctors and one
lifeless, prone body, all of identical appearance, play a game with visitors.
When a viewer approaches the screen, his or her
presence is detected and he or she is invited to become an actor in the class.
The doctors move in from the background and form a semi circle around the table
in the foreground.
As long as the viewer remains where he or she is, the
eight doctors continue to gaze at him or her in a clinically objective manner,
as they did at the dead body. If the visitor moves away, the eight doctors also
withdraw and return to the shadowy background of the animation.
One of the exhibits in the Emotive Digital category
created by a group of Swiss artists titled Etoy has accommodated the specter of
death within the digital age.
The artists have presented their Mission Eternity in
a standard 20-ft shipping container carrying human mortal remains, concrete and
LED matrix monitored by Linux software.
Net art pioneers Etoy, who have been developing
Mission Eternity since 2005, present their latest project as the cult of the
dead in the digital age of information technology. Mission Eternity deals with
existential topics, such as the conservation and loss of memory, the future, the
present and the past, and life and death. These topics are provocatively and
brazenly transposed to the age of digital communication and information
technologies.
New media artwork hit a cultural dimension in the
form of a paper banknote printed with Chinese characters. It was handed by Etoy
members to Chinese viewers, which is an aspect of rural burial rituals.
Dutch artist Marnix de Nijs actualized his impression
of a rapidly changing Beijing in Beijing Accelerator, an interactive
installation that visitors wait in line to sit inside and experience a
breath-taking video game.
South Korean artist Kichul Kim's Sound Drawing in the
Emotive Digital category is inundated with curious visitors drawing with a
graphite pen that "sings" as it produced images.
One of the most eye-catching items in the Here, There
and Everywhere category is Newscocoons.
It features a suite of pulsating furniture that
displays news - user-generated videoclips, pictures, stories, and blogs - fed
from geographically dispersed sources. The cocoons glow and breathe slowly. Each
tracks a specific keyword (such as "body", "emotive", "recombinant",
"alienation", and "reality") and aggregates related local content created on the
Internet by both amateurs and professionals.
The spherical shape of Newscocoons is constantly in
flux, varying according to the particular constellation and intensity of
information flowing from various sources.
Each cocoon features an autonomous microchip and a
touch-screen through which it senses the presence of hovering visitors that
triggers incoming audio and visual news.
"Everyday, we are inundated with news coming from all
angles. News emerges from the most unexpected places, in various multimedia
formats, and at unpredictable times in an increasingly bottom-up, decentralized
fashion, such as blogs, video stories, and picture books," explains Jeffrey
Huang who cooperated with Muriel Waldvogel to create the artwork.
To add even further to the visitors' experience, Dutch designer Lars Spuybroek and his studio NOX have created an interface between a contemporary art form and the classical layout of the 45-year-old museum that is somehow reminiscent of the Dunhuang Grottoes facade. Viewers in certain exhibition halls are required to hike up steep slopes before they can sit and approach the media works on show.