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Clock is a time measuring tool. But we
can not measure the time adequately without understanding the value of
life. Every moment we live with a smile upon our face - the time turns
into art. Digital Art Clock is a warm smile of the time upon your PC.(File
Photo)
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BEIJING,
July 25 -- When you enter this interactive art show, three naked cleaners
materialize from nowhere and brush away your footprints. Elsewhere, you step
onto a digital game stage, start to dance and your universe also starts to move.
When it comes to new media art or multimedia art,
most Chinese people are unfamiliar with the art form and have been slow to
accept it. Many think of all new media vaguely as the video art that originated
in the 1960s and still know very little about multimedia digital art that arose
in the 1980s.
For traditional Chinese sensibilities, it is often
difficult to understand the new art forms because much of the new media and
multimedia art is about extremely odd and abstract concepts.
Western artists, on the other hand, are more
comfortable with abstract concepts and with mixing and experimenting with
unlikely genres, and creating entirely new forms.
Now the "Body Media" exhibition displays the latest
in interactive art from China and eight other countries and regions. Eleven
groups of artists are showing their works at China's first international
interactive art exhibition, organized by Fudan University's Visual Art Institute
and the Shanghai Sculpture Center.
Trained in traditional Chinese painting, Du Zhenjun
has been working in contemporary art in Paris for the past 16 years, considering
himself artistically, culturally and historically between two worlds - East and
West.
"In France, I have a strong feeling of the conflicts
between the East and the West in terms of cultural, ethical and moral issues,"
says Du, a Chinese multimedia artist who is based in Paris. "In my opinion, it
is the various cultural dogmas that generate so many clashes between societies."
While most people believe that keeping their own
cultural characteristics would make for a better world, Du thinks the other way
around. This pointed idea, removing cultural traces, is presented through one of
his classical interactive installations - "Cleaning" - which is currently on
display.
Visitors walk down a corridor on a carpet. Whenever a
visitor moves, three-dimensional images instantly appear in his or her wake,
kneeling over, brushing imaginary footprints away. If 10 visitors walk down the
corridor, 30 cleaners instantly huddle over their footprints, cleaning away.
The installation is placed at the entrance to the
exhibition so that all visitors must walk through it. This interactive work uses
196 sensors on the ground to pick up visitors' movement and four controlling
computers. Four video cameras from the ceiling project sequences illustrating
the different actions.
If visitors think the installation is an interactive
game about stepping on the carpet and seeing nude people brushing away one's
footprints, then, think again.
"With the individualism sweeping throughout the
world, people are keen on promoting their own culture and only explore the
demerits of others, especially other cultures," explains Du.
He believes that the nude body is a signature like
any other of getting close to the fundamental nature of things. "We should erase
any cultural marks and see the world without discrimination, that's why I made
all the cleaning people nude."
In the exhibition, Du is special - not only because
he is the only Chinese artist invited, but also he is the only multimedia artist
who didn't upgrade his technology since he created the work in 2003.
Du says he never puts new technology into his old
works even though that would make it easier to finish the whole installation.
"My installation represents my opinion, my life and also the technology at that
certain period of time. Those three facts are like a whole in all of my
artworks," says Du.
Du studied classical fine art in Shanghai University.
Although trained as a traditional Chinese painter, he switched to abstract art
as soon as he arrived in Paris 16 years ago.
He tried "multimedia" textured art, photography and
other art forms to find an artistic language that suited him. Then he caught the
wave of digital technology and entered the multimedia art world.
"When I was creating a Chinese painting, time could
be still," notes Du. "This is totally the opposite for multimedia art, where
time goes by quickly."
Du says that since he lives in the modern world, he
prefers to use modern language and methods to express himself.
As one of the first generation of artists to
incorporate digital technologies into art pieces, Du finds that the modern art
world hasn't made major improvements since the 1980s when video art flourished
in its most creative period. No art schools or ideas of such profound influence
have occurred since then, says Du.
"I want to go beyond video," he says. "I need a new
language to formulate a possibility, and to live with the time."
Though he is a Shanghai native, Du hasn't set up his
own art studio in China since the multimedia art has just started at a fairly
slow pace. This is probably due to fact that new media art and multimedia art
are hard to sell, he says.
According to Du, in Western countries multimedia art
is usually supported by the government to raise the "new cultural" image for the
city or country. This is definitely not the case in China - anything without
market value will disappear.
Du cites two other problems for experimental art in
China - the lack of big supporting organizations, and artists' involvement in
art market.
"Our artists, both the young and the old generation,
are much too involved in the bubbling art market," says this pioneering artist.
"Experimental art can not be valued by any commercial market."
"However, there is no doubt that China will catch up
in the new media and multi-media art as we are keeping up with the pace of
global technology development," Du concludes.
You're on stage
Time's Up, a group from Austria
with more than 20 members internationally, displays
"Graviton" - an interactive game setting - a fresh experience for most Chinese
visitors. It is considered by many as the most interactive of all the
installations at the show.
Time's Up creates situations that investigate the
impact of three factors - design, movement and image - on the individual.
"Situations are a more important part in our art
work," says Tim Boykett, one of the group's three members who came to Shanghai.
"Visitors can come into a space where it seems related with everyday life, but
it is extended, changed and twisted, and everything is made a little different."
Asking itself how to model a little universe with a
computer, the group created the sprawling installation, comprised of six round
stages where participants can step on and join the game. They can dance, and
move as they please, the environment changes with their movement. Each person on
his or her stage can see others on their stages and their actions affect each
other in their interactive universe.
Two projectors screen the image of the universe on
the ground and six input devices are in control. The image of the universe
changes in accordance with the random movement of the participants.
Time's Up members want to "have great fun" through
creating an experimental situation. And they want their visitors to have fun
with their work as well.
Boykett describes their artwork as "social software,"
which is a very commonly used term among Western new media artists. "Technology
is just tool, a tool to help us to present what the 1980s think the future would
be. What we are doing is to create a situation and see some interesting physical
interaction in it."
Not like others who think that new media art and
multimedia art are "elite art," a lot of technologies Time's Up uses are very
old. Some of the parts in their installation are second hand, most of which came
from industrial robots.
They are not fond of the latest art craze and
technology, or other modern stuff, they just choose the right technology to
build the situation around the environment that is most suitable. They want
interaction between environment and human behavior.
"We are trying to create a world that has something
else compared with the common virtual world," notes Boykett, who has been
working in the new media art field for more than 15 years.
For Boykett, the feeling of participating in those
art events whether in Western countries or in China is just the same, with a big
room full of people building things, a lot of people sitting in front of
laptops, worried about things, people busy solving technical problems, and a
little bit of last-minute panic.
"We need an environment that is much more social and
long-term, involving a larger population and visitors in a real interaction
environment for a longer period of time, building small livable world," says
Boykett. "Being part of an exhibition is just not enough."
Time's Up idea is fairly creative and new to most
Chinese people. They are trying to build an environment where people are happy
to be living all the time. "It is an open place, such as a park, that encourages
social and all the other interactions between people and people, and between
people and technology," says Boykett.
(Source: Shanghai Daily)